Weapons
Terms used:

In many R.P.G. system the designers have decided on simplicity when deciding on how to define a weapon and the type of damage it can cause, or they simply stated a damage amount. I have decided on a more complex system to “I hope” capture the feel of the real weapon in combat. As an example think of a standard sword, like a rapier. You can stab with it, slash, chop (if your desperate) and use the pommel to bludgeon your opponent. Some of these attacks result in better damage compaired to other attack types. This reflects the weapons design, or how it was meant to be used. So the rapier does better damage with a piercing attack than a bludgeoning attack. Yet a Battle Axe in comparison is designed for chopping and will do more damage with a chopping attack.

Items listed are for a tiny sized creature. For larger sizes follow the link for changes in cost, weight, etc..

For characters that want to use a weapon made for a larger sized race the damage types are increased as normal but the speed and difficulty are at -5 per size category difference and fatigue is doubled or +2 PAP, which ever is greater.

If a character wants to use a smaller size weapon use the specs for that size, and reduce the difficulty by 2.

Name Type: Skill M=Melee R=Ranged A=Ammo
Arrow, Bodkin

A

-

0

4

6

0

0

0

A: 6x

-

-

-

-

1(20)

3

1(20)

Arrow, Broadhead

A

-

0

3

10

0

0

0

A: 4x

-

-

-

+1 damage/rnd

1(20)

3

1(20)

Battle Axe

M: Axe, 1 handed

1

1

6

3

5

2

2

M: 1x

0

+2 PAP

-1

-

3

16

20

Bearded Axe

M/R: Axe, 1 handed

1

1

5

1

6

3

2

M: 1x

0

+2 PAP

-1

-

3

18

18

Bolas

R: Bolas

1

0

0

0

0

0

2

R: 3x

-3

-

-3

+4 Entangles target

1

5

1

Boomerang

R: Boomerang

1

0

0

0

0

0

2

R: 5x

0

-

-2

-

1

5

1

Cestus

M: Unarmed Combat

2

0

0

0

0

0

2

M: 1x

0

+1 PAP

0

-

1

14

1

Chain Whip

M: Chain, Whip

2

1

1

4

0

4

0

M: 2x

-1

-

-5

-

1

12

22

Claymore

M: Sword, 2-hand,2 blade

2

2

3

4

5

4

3

M: 2x

0

+3 PAP

0

-

4

18

25

Club

M: Bludgeon, 1 or 2 handed

1 or 2

0

0

0

0

0

4

M: 1x

0

-

0

-

1

7

1

Composite Bow

M: Bludgeon 2-hand; R: Archery

2

0

0

0

0

0

2

M: 1x

-1

-

-2

+2x ammo range

1

6

30

Crossbow

M: Bludgeon 2-hand; R: Archery

2

0

0

0

0

0

2

M: 1x

-4

-

+3

+3x ammo range

2

8

30

Dagger

M/R: Dagger

1

2

1

1

0

1

1

M: 1x/R: 4x

+2

-

+2

-

1(2)

12

8

Dart

M/R:Dagger

1

1

2

2

0

0

0

M: 1x/R: 4x

+2

-

+3

-

1(5)

14

4

Falcata

M:Sword, 1-hand,1-edge

1

1

2

4

4

3

1

M: 1x

+1

-

0

-

2

16

22

Flail

M:Chain, Flail

1

0

0

0

0

1

5

M: 1x

-4

+2 PAP

-1

Ignore shields

2

15

14

Flat Bow

M: Club, R:Archery

2

0

0

0

0

0

2

M: 1x

0

-

-2

-

1

7

15

Francisca

M/R: Axe, 1-hand

1

1

5

6

4

3

2

M: 2x

-1

+2 PAP

-1

-

3

15

18

Gladius

M: Sword, 1-hand, 2-edge

1

2

3

4

3

3

1

M: 1x

+1

-

0

-

2

17

20

Great Axe

M: Axe, 2-handed

2

1

7

2

7

4

4

M: 2x

0

+3 PAP

-1

-

5

15

24

Halberd

M: Pole Arm

2

1

10

8

8

4

4

M: 2x

-2

+3 PAP

-2

+ 4 Unhorse opponent

5

14

16

Hand Axe

M: Axe, 1-handed

1

1

3

1

3

2

2

M: 1x

+1

-

-1

-

1

14

12

Iklwa

M/R: Iklwa

1

3

6

1

2

4

2

M: 1x

+2

-

-

-

2

9

9

Javelin

M/R: Staff, Spear

1 or 2

2

3

4

0

1

2

M: 1x/R: 3x

+1

-

+1

-

1

8

8

Katana

M: Sword, 1-hand, 1-edge; M: Sword, 2-hand, 1-edge

1 or 2

1

4

4

2

6

2

M: 1x

-

+1 PAP

-

-

3

12

30

Khopesh

M: Sword, 1-hand, 1-edge

1

1

4

2

5

4

2

M: 1x

-1

+1 PAP

-

+3 Disarm Shield

3

14

23

Kukri

M: Axe, 1-hand

1

1

1

1

2

2

1

M: 1x

+2

-

+1

-

1(2)

12

10

Kusarigama

M: Kusari-Gama

2

1

3

1

3

3

5

M: 2x

-2

-

-3

-

4

10

28

Lance

M: Lance

1

0

4

5

0

0

2

M: 2x

-1

+2 PAP

-

Mounted charge x2 pierce and penetration

3

8

10

Long Sword

M: Sword, 2-handed, 2-edge

2

2

4

4

3

5

3

M: 2x

-2

+2 PAP

-

-

4

15

27

Longbow

M: Staff, Quarter; R: Archery

2

0

0

0

0

0

1

M: 1x

0

-

-2

+2x ammo range

1

8

20

Mace

M/R: Bludgeon, 1-hand

1

0

0

0

0

0

5

M: 1x

0

-

+1

-

3

16

22

Maul

M: Bludgeons, 2 handed

2

1

0

0

0

0

10

M: 2x

-3

+3 PAP

-

-

6

14

17

Morning Star

M/R: Bludgeon, 1-hand

1

1

2

3

0

1

4

M: 1x

-2

-

-

-

3

16

23

Pata

M: Sword 1-handed, 2-edge

1

2

6

5

2

4

2

M: 1x

-

-

-1

+4 defense vs disarm

3

14

19

Pike

M: Staff, Pole Arm

2

1

4

5

1

1

2

M: 3x

-4

+2 PAP

-1

2x piercing and penetration vs mounted charge

2

9

16

Quarterstaff

M: Staff, Quarter

2

0

0

0

0

0

4

M: 2x

+2

-

+2

+2 blocking

1

8

10

Rapier

M: Sword, 1-hand, 1-edge

1

1

8

4

1

2

1

M: 1x

+2

-

+3

+2 parry

1

12

16

Sai

M: Sword, 1-hand, 1-edge; R: dagger

1

0

6

4

0

1

1

M:1x;/R:3x

+3

-

+2

+2 parry

1

14

12

Scimitar

M: Sword, 1-hand, 1-edge

1

1

4

2

2

5

2

M: 1x

+2

-

+2

-

3

14

23

Shuriken

R: Shuriken

1

1

2

2

0

0

0

R: 4x

+3

-

+2

-

1(10)

10

1(10)

Sling

R: Sling

1

0

0

0

0

0

*

M: 0

-

-

-

Ammo 3 Bludg.

-

4

1

Spear

M/R: Staff, Spear

1 or 2

1

3

5

0

1

3

M: 1x/R: 3x

+1

-

+1

-

2

8

8

Sword Breaker

M: Sword, Hooked

1

0

1

2

0

0

1

M: 1x

-

-

-

+2 sunder weapon

2

14

14

Tekko

M: Unarmed Combat

1 or 2

0

0

0

0

0

3

M: 1x

+2

-

+2

-

1

10

2

Tomahawk

M/R: Axe, 1-hand

1

1

5

2

4

2

1

M: 1x/R:3x

0

-

-

-

2

14

16

Trident

M/R: Staff, Spear

1 or 2

1

3

8

0

1

1

M: 1x/R: 3x

-

-

-

-

2

14

14

Wakizashi

M: Sword 1-hand, 1-edge

1

1

5

3

1

5

1

M: 1x

-

-

-

-

1

14

23

War Hammer

M: Bludgeons, 2-hand

2

1

0

0

0

0

8

M: 2x

-2

+2 PAP

-

-

4

16

15

War Scythe

M: Staff, Pole Arm

2

1

8

3

5

7

3

M: 2x

-1

+2 PAP

-1

-

5

12

14

Whip

M: Whip

1

0

0

0

0

3

0

M: 2x

-

-

-2

-

1

6

1

Woomera

M: Bludgeon, 1-hand; R: Woomera

2

0

0

0

0

0

1

M: 1x

-2

-

-1

+ 2x range w/ Javelin

1

10

1