Above all else this is a multi-tier tree based skill system where each tier is more costly to master. Every set of skills has a root skill that must be related to the class to allow the purchase of skills at cost. Non-related skills are much more expensive with a 3 skill point cost per 1 level proficiency.
Every tier requires 2 levels of a parent tier (not including root) for every 1 level in a child tier. So in order for a character to learn to use a short sword effectively the character must have 1 level in Swords, One-Handed, Double Edged and 2 levels in Melee its parent skill. This translates into a cost of 3 skill points for a class the has melee as a related skill or 9 skill points for a class that has melee as a non-related skill.
For characters that want Doctor or Surgeon (a 3rd tier skill) this means you must have 4 levels in First Aid, 2 levels in Heal for 1 level in Doctor (or Surgeon). The Cost would be 7 for a related skill and 21 for a non-related skill.
Any character can spend points into a non-related skill and gain the benefits of that skill...its just more expensive. This means that a player can have a Soldier that has also learned a few arcane spells he can cast.
Maximum level of a skill is governed by the skill point placed into it.
Skill Difficulty List- Easy: 10
- Fair: 15
- Moderate: 22
- Difficult: 31
- Hard: 42
- Extreme: 55
- Insane: 70
- Impossible: 87
- Godly: 106+
The following list of skills in not a final list and is designed to be expanded. Some skill also have other dependencies like mounted melee.
- Balance
- Ballistics
- Bluff
- Control
- Endurance
- First Aid
- Intensity
- Melee
- Axe, One-Handed
- Axe, Two-Handed
- Bludgeons, One-Handed
- Bludgeons, Two-Handed
- Chain, Whip
- Chain, Flail
- Dagger
- Staff, Spear
- Staff, Quarter
- Staff, Pole Arm
- Swords, One-Handed, Single Edged
- Swords, Two-Handed, Single Edged
- Swords, One-Handed, Double Edged
- Swords, Two-Handed, Double Edged
- Swords, Hooked
- Unarmed Combat
- Whip
- Perception
- R/W Language
- Ride
- Tradesmen
- Alchemy
- Artisan
- Blacksmith
- Butcher
- Carpenter
- Cobbler
- Cook
- Cooper
- Entertainer
- Fisher
- Fletcher
- Jeweller
- Locksmith
- Mason
- Merchant
- Naturalist
- Sailor
- Teamster
- Tracker
- Trapper
- Arcana
- Air
- Earth
- Fire
- Water
- Body
- Mind
- Soul
- Foci
- Air
- Earth
- Fire
- Water
- Body
- Mind
- Impetus Magi
- Mentis Magi
- Mentis Diviner
- Clairesentience
- Clairaudience
- Clairalience
- Clairgustance
- Clairvoyance
- Soul
- Ritual