Red Ash World Engine beta v2
Red Ash Species
Draconian Medium
Population 3160 Construction 100%
Reach 90cm Food 110%
Step 90cm Water 100%
Space (H, W, L) 225cm, 162cm, 130cm Maturity 70%
Measure (H, W, L) 180cm, 72cm, 40cm
Land Speed 5 Birth Rate 12%
Air Speed 6 Life Span 6%
Body Type Moderate Weight 92.983 kg
Encumbrance (SA: 65%)
None 27.523 kg Heavy 78.678 kg
Light 36.308 kg Very Heavy 134.309 kg
Medium 51.414 kg Crippling 286.388 kg
Physical Mental
Coordination 98 Focus 98
Strength 102 Power 98
Agility 98 Awareness 100
Health (Life Pnts) 100 (125) Identity 100
Natural Armor 3 Ego 2
P.A.P. 40 M.A.P. 40
Experience Gain 63.2%
Movement per turn
Below is how far a Draconian can move in 1 turn (4 seconds).
Environment Normal Run
Land 450cm 900cm
Water 225cm 225cm
Air 48.6m 97.2m
Turning in Air
Air Speed 6 5 4 3 2 1
Slide (Meters) 16.74 13.95 11.16 8.37 5.58 2.79
  • Carnivore - This diet must contain mostly meat.
  • Temperate(Hill, Mountain)
  • Tropical(Hill, Mountain)
  • Breath Weapon, Damage (Fire) Damage: +26, Range: +5, Width: +2
  • Light Blindness
  • Resistance (Fire) Damage: +7
  • Vulnerability (Cold)
  • Arcanist
  • Conscript
  • Devout
  • Marksman
  • Psion
  • Rogue
  • Scout
  • Soldier
Black scaled humanoids with a triangular head covered in bony plates, ridges and horns. The color changes to a dark gray on their torso and front of the neck. The eyes vary in bright colors of red, orange, yellow and sometimes white. Their backs are adorned with spikes down the spine and wings colored a dark gray. Their hands end in short claws but they do not look very effective.
Ill tempered and aggressive by nature Draconians respect only strength and the willingness to use it. They also have little fear of creatures much larger than themselves and will work as a group to attack opponents of any size. Females are obsessive about the number of eggs they tend. It is not uncommon for a female to steal eggs from another to raise with her own. This usually happens when a male wanders by. The females begin calling out to him to show the number of eggs they have. Once the eggs hatch the new born young identify with the closest female they encounter, this behavior of egg theft stops after a females eggs hatch. While the young mature parental females will watch over them and protect them from anything they deem dangerous. Those foolish enough to attack the young are jumped by all nearby females and torn to shreds. Males have little to do with their offspring. This is a warrior based society, all Draconians even commoners, merchants and trades are expect to fight in service to the city or their own promotion. Non-draconian visitors are safe (for the most part) as they have no social standing to advance on. This is provided you look like you can hold your own and not act like prey.
Draconian architecture is unexpectedly ornate. Starting with a cliff face they carve into the rock high above the ground. Entrances are narrow and heavily guarded. Any visiting a Draconian City are expected to fly up or conduct their business below, provided you can gain the Draconians attention. Once inside the entrance visitors follow a straight hall lined with holes on each side large enough for spears to be shoved through. At the end of the hall is a large room with heavy city gate doors and a large ballista loaded and pointing down the hallway towards the entrance. Inside the gates you step out into a vast cavern. The walls of which are covered with small landing to the person living quarters. The farther up one goes the more wealthy are the occupants. Looking down you see a bowl that descends into darkness and is where the poor and forgotten live in squalor. The sparse light that is available comes from a fungus that grows in what look like wall sconces. Every wall, floor, ceiling and support one will see carvings of Draconic History, Lore and Heroes engraved in vivid detail. Industry and business is kept down side corridors.
Only the largest and most powerful of draconians rule the people. Challengers are frequent and fights to the death occur. A challenger can withdraw if things do not go well and he can escape the Leader. The leader can never withdraw or his people will turn on him, rip him to pieces and remove his name from history. The longer a leader lives and fends off challengers the greater his glory and the honors bestowed by his people. When a new leader rises to power a ceremony is held in memory of the last one. Towards the end of which the new leader has his wings removed in a most painful fashion. If he makes no sounds during this ordeal it is seen as a good omen for the city and he is given a months time before challengers begin attacking. If he does make a sound then the new leader is given 1 day. This method of promotion is practiced amongst all levels of draconian society.
Noble Dress
As per a combatants dress.
Devotes Dress
As per a combatants dress.
Arcanist Dress
As per a combatants dress.
Combatant Dress
See Nobles above...just kidding. Draconians prefer medium armors, chainmail is common. Battle scarred armor is preferred as it speaks to the numerous battles one has been victorious in.
Merchant Dress
As per a combatants dress.
Trades Dress
As per a combatants dress.
Commoner Dress
As per a combatants dress.

Creative Commons License
Red Ash World Engine by Chris A Jokinen is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Based on a work at