Planar Viewing (Child of Seer)
MAP: 20
Difficulty: See Below
Save: See Below
Control: Planar Viewing Levels + Focus +1d20 vs Difficulty of 100 + 1 per 2 MAP
DESC: Many people think the planes exist in a generalize direction The divine planes are up and the Lower planes are below. With Planar Viewing you see that they really reside one on top of the other and are separated by a different harmonics. Sometimes areas of two or more plane begin to harmonize and their boundaries begin to sync. These areas are called Lay Lines and can stretch for 10s to 1000s of kilometers. Planar Boundaries do not always stay in tune though and so Lay Lines come and go.
While active Lay Lines can be used by a Planar Viewer and those they bring with them as a transit path that makes travel along its length instant. Where two or more Lay Lines cross is called a Nexus Point (or sometimes a Planar Gate) and are a hazard to those using the Lay Lines as travel as they can transition them to a different plane.
For every 1 kilometer of travel a user must succeed in a control roll or be expelled from the Lay Line with travelers acquiring a random effect and/or damage(roll). A successful roll applies no effects or damage. At a Nexus Point you also run the risk of being dumped into a different plane than your own if the control is lost by more than 10 points.
The control roll is: Users Focus + Planar Viewing Levels + 1d20 vs Moderate Difficulty. Ajust the difficulty by the following:
- increase difficulty by 2 for every kilometer traveled.
- increase difficulty by 10 for every Lay Line at a Nexus Point.
- increase difficulty by 3 for every addition person, mount, wagon, etc... over the user, size has no effect.
- increase difficulty by 5 if turn onto a different Lay Line at a Nexus Point.
Failed Control has one of the following effect/damage roll for each person, mount, wagon, etc.
- Crippled +1
- Dazed
- Deaf
- Distracted
- Exhausted
- Fatigued
- Feared
- Prone
- Stunned
- Unconscious
- 1d6 damage
- 1d10 damage
- 2d6 damage
- 2d10 damage
- 3d6 damage
- 3d10 damage
- 4d6 damage
- 4d10 damage
- 30 damage
- Roll for Planar Transit
Planar Transit is rolled when the control is failed at a Nexus Point and if randomly rolled on the failed control list. Roll better than 15% for every lay line present at the place the control was lost. Failure means you are now in a different Plane. A Planar Viewer can see you and knows what plane you are in, not necessarily the name of the plane just its location. Getting to you and back requires a control roll vs an Extreme Difficulty(55) to go to a different plane and another control roll vs a Hard Difficulty (42) + 3 per additional person (or mount, wagon, etc..) to return to your home plane. This of course can only be done while the the layline is active.