Naturalist (Child of Tradesmen)
DESC: The naturalist skill grants the user a knowledge of plants, animals, habitats, weather and how they are linked together. The more exotic the plant, animal or, habitat the more difficult the roll. Start with a fair difficulty for common items and go up from there. This skill also provides a bonus of +1 per 3 levels to First Aid, Heal, Doctor, Alchemy, Cook, Fisher, Sailor, Tracker and, Trapper.