Soul Prison (Child of Burden of Guilt)
Difficulty: Power + Soul Prison Levels + 1d20
Save: Identity + Soul Prison Levels + 1d20
|# of Targets||1||1||30|
DESC: Soul Prison forcibly removes the soul from the target and traps it in an object on a failed save. Commonly jars are used but there is really no specific requirements on the container and can be any object. Only one soul is permitted per object though and trying to place a soul into an object that already contains one will release the original soul.
A soul imprisoned in an object does not age and is unaware of the passage of time. If the container is broken then any trapped soul will be freed to continue the natural process of death.
If the container is held by a person in their bare hands you will be able to communicate with them.
After the soul leaves the body, the body is left as an empty vessel that can be occupied by another soul, or other dead. If left empty for more than 1 hour the body will begin to decay naturally and within 2 days is unfit for any soul.