Sleight of Hand (Child of Discipline)
Difficulty: Coordination + Sleight of Hand Levels + 1d20
Save: Awareness + Sleight of Hand Levels + 1d20
DESC: Sleight of Hand is a trained skill that depends on exact hand movement and misdirection to steal small personal items from a target. The user sets the difficulty that a crowd must win a save to notice the theft. Combine this skill with entertainer to perform stage magic.