The Accolade (1901)
Artist: Edmund Blair Leighton (21 September 1852-1 September 1922)
Original Source http://en.wikipedia.org/wiki/File:Accolade_by_Edmund_Blair_Leighton.jpg
In Red Ash characters gain a new level based off the collection of experience points from combat and other sources, like the completion of task or adventures. This experience gain reflects the growth/maturity of the character as they adventure and is reflected in the chart below. For example a level 1 soldier will need 2600 experience points to gain level 2 and for level 3 they will need 4200 experience points. You will notice that level 1 also has 1200 experience and for starting charcters this represents their knowledge gained as an apprentice, student or other source that fits the games setting.
There is an inequality in leveling characters of different species in a group, this is by design. Some species will learn faster than others and this is a reflection of how they were created. Since all species are based off of the same initial starting population and that population is used to buy diffferent traits and abilities the XP Gain is a limited balancing tool to allow a weaker species to compete with one that is much stronger by way of learning faster and gaining levels more quickly. This is based on the species XP gain percentage that is applied every time experience points are granted. The XP gain percentage of 50% means you will need to win twice as many encounters as a species at 100% XP gain. A species with a 200% XP Gain will level twice as fast as one that is at 100%.
In a group of adventurers that are made up of different species it should be expected to have them at different levels as the higher XP Gain will level faster. This should begin to tapper off at some point as the slower leveling characters will gain more experience points for encounters above their level and higher level characters will fight encounters below their level. The encounter level should be detemined by adding all character levels and dividing by the number of characters in the group, then round off that number.
XP Gain does not affect the experience needed to gain a new level it only affects the amount of experience you gain per encounter, task, etc. This chart is for all characters of any class and any species.
Levels 1-25 | Experience | Levels 26-50 | Experience | Levels 51-75 | Experience | Levels 76-100 | Experience |
---|---|---|---|---|---|---|---|
1 | 1200 | 26 | 96200 | 51 | 316200 | 76 | 661200 |
2 | 2600 | 27 | 102600 | 52 | 327600 | 77 | 677600 |
3 | 4200 | 28 | 109200 | 53 | 339200 | 78 | 694200 |
4 | 6000 | 29 | 116000 | 54 | 351000 | 79 | 711000 |
5 | 8000 | 30 | 123000 | 55 | 363000 | 80 | 728000 |
6 | 10200 | 31 | 130200 | 56 | 375200 | 81 | 745200 |
7 | 12600 | 32 | 137600 | 57 | 387600 | 82 | 762600 |
8 | 15200 | 33 | 145200 | 58 | 400200 | 83 | 780200 |
9 | 18000 | 34 | 153000 | 59 | 413000 | 84 | 798000 |
10 | 21000 | 35 | 161000 | 60 | 426000 | 85 | 816000 |
11 | 24200 | 36 | 169200 | 61 | 439200 | 86 | 834200 |
12 | 27600 | 37 | 177600 | 62 | 452600 | 87 | 852600 |
13 | 31200 | 38 | 186200 | 63 | 466200 | 88 | 871200 |
14 | 35000 | 39 | 195000 | 64 | 480000 | 89 | 890000 |
15 | 39000 | 40 | 204000 | 65 | 494000 | 90 | 909000 |
16 | 43200 | 41 | 213200 | 66 | 508200 | 91 | 928200 |
17 | 47600 | 42 | 222600 | 67 | 522600 | 92 | 947600 |
18 | 52200 | 43 | 232200 | 68 | 537200 | 93 | 967200 |
19 | 57000 | 44 | 242000 | 69 | 552000 | 94 | 987000 |
20 | 62000 | 45 | 252000 | 70 | 567000 | 95 | 1007000 |
21 | 67200 | 46 | 262200 | 71 | 582200 | 96 | 1027200 |
22 | 72600 | 47 | 272600 | 72 | 597600 | 97 | 1047600 |
23 | 78200 | 48 | 283200 | 73 | 613200 | 98 | 1068200 |
24 | 84000 | 49 | 294000 | 74 | 629000 | 99 | 1089000 |
25 | 90000 | 50 | 305000 | 75 | 645000 | 100 | 1110000 |