Red Ash World Engine beta v2
Red Ash Experience Chart
Leveling and the Experience Chart

In Red Ash characters gain a new level based off the collection of experience points from combat and other sources, like the completion of task or adventures. This experience gain reflects the growth/maturity of the character as they adventure and is reflected in the chart below. For example a level 1 soldier will need 2600 experience points to gain level 2 and for level 3 they will need 4200 experience points. You will notice that level 1 also has 1200 experience and for starting charcters this represents their knowledge gained as an apprentice, student or other source that fits the games setting.

There is an inequality in leveling characters of different species in a group, this is by design. Some species will learn faster than others and this is a reflection of how they were created. Since all species are based off of the same initial starting population and that population is used to buy diffferent traits and abilities the XP Gain is a limited balancing tool to allow a weaker species to compete with one that is much stronger by way of learning faster and gaining levels more quickly. This is based on the species XP gain percentage that is applied every time experience points are granted. The XP gain percentage of 50% means you will need to win twice as many encounters as a species at 100% XP gain. A species with a 200% XP Gain will level twice as fast as one that is at 100%.

In a group of adventurers that are made up of different species it should be expected to have them at different levels as the higher XP Gain will level faster. This should begin to tapper off at some point as the slower leveling characters will gain more experience points for encounters above their level and higher level characters will fight encounters below their level. The encounter level should be detemined by adding all character levels and dividing by the number of characters in the group, then round off that number.

XP Gain does not affect the experience needed to gain a new level it only affects the amount of experience you gain per encounter, task, etc. This chart is for all characters of any class and any species.

Levels 1-25 Experience Levels 26-50 Experience Levels 51-75 Experience Levels 76-100 Experience
1 1200 26 96200 51 316200 76 661200
2 2600 27 102600 52 327600 77 677600
3 4200 28 109200 53 339200 78 694200
4 6000 29 116000 54 351000 79 711000
5 8000 30 123000 55 363000 80 728000
6 10200 31 130200 56 375200 81 745200
7 12600 32 137600 57 387600 82 762600
8 15200 33 145200 58 400200 83 780200
9 18000 34 153000 59 413000 84 798000
10 21000 35 161000 60 426000 85 816000
11 24200 36 169200 61 439200 86 834200
12 27600 37 177600 62 452600 87 852600
13 31200 38 186200 63 466200 88 871200
14 35000 39 195000 64 480000 89 890000
15 39000 40 204000 65 494000 90 909000
16 43200 41 213200 66 508200 91 928200
17 47600 42 222600 67 522600 92 947600
18 52200 43 232200 68 537200 93 967200
19 57000 44 242000 69 552000 94 987000
20 62000 45 252000 70 567000 95 1007000
21 67200 46 262200 71 582200 96 1027200
22 72600 47 272600 72 597600 97 1047600
23 78200 48 283200 73 613200 98 1068200
24 84000 49 294000 74 629000 99 1089000
25 90000 50 305000 75 645000 100 1110000

Creative Commons License
Red Ash World Engine by Chris A Jokinen is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Based on a work at www.redash.org
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