Red Ash World Engine beta v2
Red Ash Traits
Poison

DESC: Your races body produces a poison naturally. The poison can be released in 1 dose per successful attack and a user is limited to round(healthh/10) doses per day.

The target will make a save on the following round and each round after or maintain the effect and/or damage. This is not a magical effect and so can not be dispelled but must be cured or healed.

There are a number of different effects from real world poison but I have reduced these to 5 for game mechanics with a varied delivery method.

PAP: 2
MAP: 0
Type: Damage, Physical
Form: Bite (Digestive)
Usage: Activated
Base Cost: -500
Difficulty: Health
Save: Health
Variables:
  • Damage: Base(1), Step(1), Cost per Step(-200)
  • Duration: Base(2), Step(1), Cost per Step(-100)
  • Difficulty: Base(0), Step(1), Cost per Step(-300)

Form: Bolt (Digestive)
Usage: Activated
Base Cost: -700
Difficulty: Health
Save: Health
Variables:
  • Damage: Base(1), Step(1), Cost per Step(-200)
  • Duration: Base(2), Step(1), Cost per Step(-100)
  • Difficulty: Base(0), Step(1), Cost per Step(-300)
  • Range: Base(3), Step(1), Cost per Step(-150)

Form: Cone (Digestive)
Usage: Activated
Base Cost: -800
Difficulty: Health
Save: Health
Variables:
  • Damage: Base(1), Step(1), Cost per Step(-200)
  • Duration: Base(2), Step(1), Cost per Step(-100)
  • Difficulty: Base(0), Step(1), Cost per Step(-300)
  • Range: Base(3), Step(1), Cost per Step(-150)
  • Width: Base(2), Step(1), Cost per Step(-200)

Form: Cloud (Digestive)
Usage: Activated
Base Cost: -500
Difficulty: Health
Save: Health
Variables:
  • Damage: Base(1), Step(1), Cost per Step(-200)
  • Duration: Base(2), Step(1), Cost per Step(-100)
  • Difficulty: Base(0), Step(1), Cost per Step(-300)
  • Range: Base(0), Step(0), Cost per Step(0)
  • Area: Base(1), Step(1), Cost per Step(-50)

Form: Ooze (Digestive)
Usage: Activated
Base Cost: -500
Difficulty: Health
Save: Health
Variables:
  • Damage: Base(1), Step(1), Cost per Step(-200)
  • Duration: Base(2), Step(1), Cost per Step(-100)
  • Difficulty: Base(0), Step(1), Cost per Step(-300)

Form: Sting (Digestive)
Usage: Activated
Base Cost: -500
Difficulty: Health
Save: Health
Variables:
  • Damage: Base(1), Step(1), Cost per Step(-200)
  • Duration: Base(2), Step(1), Cost per Step(-100)
  • Difficulty: Base(0), Step(1), Cost per Step(-300)

Form: Touch (Digestive)
Usage: Activated
Base Cost: -500
Difficulty: Health
Save: Health
Variables:
  • Damage: Base(1), Step(1), Cost per Step(-200)
  • Duration: Base(2), Step(1), Cost per Step(-100)
  • Difficulty: Base(0), Step(1), Cost per Step(-300)

Type: Effect
Form: Bite (Confusion, Fear, Paralyzed, Sleep, Marked)
Usage: Activated
Base Cost: -500
Difficulty: Health
Save: Health
Variables:
  • Duration: Base(2), Step(1), Cost per Step(-100)
  • Difficulty: Base(1), Step(1), Cost per Step(-300)

Form: Bolt (Confusion, Fear, Paralyzed, Sleep, Marked)
Usage: Activated
Base Cost: -700
Difficulty: Health
Save: Health
Variables:
  • Range: Base(3), Step(1), Cost per Step(-150)
  • Duration: Base(2), Step(1), Cost per Step(-100)
  • Difficulty: Base(1), Step(1), Cost per Step(-300)

Form: Cone (Confusion, Fear, Paralyzed, Sleep, Marked)
Usage: Activated
Base Cost: -800
Difficulty: Health
Save: Health
Variables:
  • Range: Base(3), Step(1), Cost per Step(-150)
  • Width: Base(2), Step(1), Cost per Step(-200)
  • Duration: Base(2), Step(1), Cost per Step(-100)
  • Difficulty: Base(1), Step(1), Cost per Step(-300)

Form: Cloud (Confusion, Fear, Paralyzed, Sleep, Marked)
Usage: Activated
Base Cost: -500
Difficulty: Health
Save: Health
Variables:
  • Range: Base(0), Step(0), Cost per Step(0)
  • Area: Base(1), Step(1), Cost per Step(-50)
  • Duration: Base(2), Step(1), Cost per Step(-100)
  • Difficulty: Base(1), Step(1), Cost per Step(-300)

Form: Ooze (Confusion, Fear, Paralyzed, Sleep, Marked)
Usage: Activated
Base Cost: -500
Difficulty: Health
Save: Health
Variables:
  • Area: Base(1), Step(1), Cost per Step(-50)
  • Duration: Base(2), Step(1), Cost per Step(-100)
  • Difficulty: Base(1), Step(1), Cost per Step(-300)

Form: Sting (Confusion, Fear, Paralyzed, Sleep, Marked)
Usage: Activated
Base Cost: -500
Difficulty: Health
Save: Health
Variables:
  • Duration: Base(2), Step(1), Cost per Step(-100)
  • Difficulty: Base(1), Step(1), Cost per Step(-300)

Form: Touch (Confusion, Fear, Paralyzed, Sleep, Marked)
Usage: Activated
Base Cost: -500
Difficulty: Health
Save: Health
Variables:
  • Duration: Base(2), Step(1), Cost per Step(-100)
  • Difficulty: Base(1), Step(1), Cost per Step(-300)


Creative Commons License
Red Ash World Engine by Chris A Jokinen is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Based on a work at www.redash.org
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