Red Ash World Engine beta v2
Red Ash Traits
Lure

DESC: The creature has a physical appendage that is used to lure in prey closer to the creature for an attack. The creature that makes use of a lure often waits camouflaged until the prey has moved in close enough to launch a surprise attack. Lures can be simple or complex. Both types of lures can be described in whatever terms that are needed but a simple type is based on the bluff skill and the complex type is based on a more powerful charm power. Both emanates from the physical lure appendage and not the individual. But the user may break free of the lures effect if they can spot the creature or if otherwise distracted.

PAP: 2
MAP: 2
Type: Challenge, Skill
Form: Presence
Usage: Activated
Base Cost: -400
Difficulty: Bluff
Save: Awareness
Variables:
  • Area: Base(3), Step(1), Cost per Step(-100)
  • Difficulty: Base(1), Step(1), Cost per Step(-100)
  • Number of Targets: Base(1), Step(1), Cost per Step(-100)

Type: Challenge, Effect
Form: Presence
Usage: Activated
Base Cost: -700
Difficulty: Power
Save: Identity
Variables:
  • Area: Base(3), Step(1), Cost per Step(-50)
  • Difficulty: Base(1), Step(1), Cost per Step(-50)
  • Number of Targets: Base(1), Step(1), Cost per Step(-50)


Creative Commons License
Red Ash World Engine by Chris A Jokinen is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Based on a work at www.redash.org
Visitors