Red Ash World Engine beta v2
Red Ash Species
Saurian Huge
Population -920 Construction 150%
Reach 360cm Food 150%
Step 360cm Water 150%
Space (H, W, L) 900cm, 660cm, 500cm Maturity 70%
Measure (H, W, L) 720cm, 300cm, 140cm
Land Speed 5 Birth Rate 12%
Air Speed 0 Life Span 6%
Body Type Stout Weight 4.114 mt
Encumbrance (SA: 100%)
None 1.448 mt Heavy 3.924 mt
Light 1.881 mt Very Heavy 6.583 mt
Medium 2.614 mt Crippling 13.824 mt
Physical Mental
Coordination 90 Focus 98
Strength 130 Power 98
Agility 80 Awareness 104
Health (Life Pnts) 105 (130) Identity 100
Natural Armor 5 Ego 0
P.A.P. 41 M.A.P. 40
Experience Gain -18.4%
Movement per turn
Below is how far a Saurian can move in 1 turn (4 seconds).
Environment Normal Run
Land 18m 36m
Water 900cm 900cm
Air 0cm 0cm
Physical Threat Range
The distance from the Saurian body to the target from the side closest to the target.
Type Ttl Reach
Tail 360cm
Diet:
  • Carnivore - This diet must contain mostly meat.
Encounter:
  • Tropical(Desert, Forest, Mountain)
Powers:
  • Climate Slug Preferred Temp: +41C
  • Scent, Blood
  • Sensory (Farsight) Range: +5
  • Tail, Damage (Bludgeoning) Attack: +2, Damage: +11
  • Weakness (Fire) Damage: +3
  • Weakness (Electrical) Damage: +3
  • Weakness (Cold) Damage: +3
Classes:
  • Arcanist
  • Conscript
  • Devout
  • Marksman
  • Psion
  • Rogue
  • Scout
  • Soldier
Apperance
Huge warm-blooded reptilian like bipeds with colorful feathers along their backs, arms, and the back of the head, scales are under the feathers and exposed where feathers are not visible. The head feathers commonly form a crown that contain very bright plumes on females or a crown on males. The heads are triangular in shape with large nostrils over a mouth full of serrated teeth.
Attitude
Saurians are an old race and have seen many races come and go. Because of this they generally think highly of themselves and look down on other races.

Most Saurians go through life developing a skill, finding a mate and growing their family. They are motivated my gaining status for themselves and their families and look for ways to do this. Families that dishonor themselves find they lost favor and status with the royals. In all this creates a great deal of tension between family groups.

Saurians do not give birth to live young, they lay eggs that are kept safe from others that will steal and eat them.
Saurian young find they are well protected within their family. Outside the family they can become food of another family group. The saurian attitude on this is it keeps the saurian people strong. Those that are caught unaware are weak and a poor example of a saurian. It is not uncommon to see one family attempting to lure the child of another family away from its protection. Fortunately families usually have large broods to compensate for the lose.
Architecture
Saurian cities are a collection of massive structures that start near the top of a hill or mountain and wind their way down. The higher up one goes the closer one gets to the palace and the nobles. Massive underground aquifers move water to the top and it is directed down all sides of the city, splitting as it goes down and feeding gardens on its way. Sub-aquifers add to the downward streams.
Saurian building themselves are grand. Even the lowly commoner enjoys rooms with large vaulted ceilings some 3 times their own height. The apex of the ceiling is left open to allow the weather inside a circular covered area for sitting and sleeping. The wealthy enjoy multi-roomed structures built around the central room. Each room spirals up higher and has not only the open ceiling, but also a open balcony. Exiting the building is via a large arched doorway. The doorway is designed more to keep the young from wandering. Merchants and tradesmen also will include their shop or workspace on the first floor and often have a second room for living space. The doorway usually separates the shop from the living quarters.
Leadership
Saurians have a old royal blood line. Nobles seek to add their own lineage to the royal line and often compete for the privilege. This competition usually depends greatly on honor in battle and loyalty to the royal line, even if alone with a young.
Noble Dress
Noble dress is a complex layer of clothing, consisting of a loin cloth, tabard with a family symbol, a inner cloak of a shear material, and a outer layered ribbon cloak made to look like feathered wings ready to take flight. The richness of the dress is a measure of the nobles position with Kings and Queens having the most gold and gemstone embellishments and most vivid colors.
Devotes Dress
Devotes wear long robes, red in color and a mantle of white. The mantle is often embellished with markings to indicate rank.
Arcanist Dress
Arcanist dress is a long robe, black in color with various symbols stitched into it. The symbols serve as a means of marking rank and personal history.
Combatant Dress
As per the armor/shield, but decorated with feathers, usually from their own bodies. Since the armor will ruin the feathers, armored Saurians ritualistically remove their feathers in a long and painful ceremony. And ending with the feathers decorating their armor and shields.
Merchant Dress
Merchants often wear tunics, with short pants and long feathered cloaks. Color of feathers in the cloak informs other as to what the merchant sells. Green is food, red is weapons, blue is armor, brown is drinks, other colors have not been assigned....
Trades Dress
Thick leathers covers the front belly and any feathered areas, including the head. Gloves are not commonly used unless working with fire, cold, or electrical items.
Commoner Dress
Commoner dress is a lose fitting toga or loin cloth to expose the feathers. Most Saurians also do not wear shoes or gloves.

Creative Commons License
Red Ash World Engine by Chris A Jokinen is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Based on a work at www.redash.org
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