|Space (H, W, L)
||450cm, 330cm, 250cm
|Measure (H, W, L)
||360cm, 150cm, 70cm
|Encumbrance (SA: 77.5%)
|Health (Life Pnts)
Movement per turn
Below is how far a Minotaur can move in 1 turn (4 seconds).
- Herbivore - This diet contains mostly plant
- Temperate(Forest, Hill, Mountain, Plain)
- Tropical(Forest, Hill, Mountain, Plain)
- Battle Rage
- Gore Attack: +18, Damage: +6
- Rush, Land
- Sensory (Nightvision) Range: +5
Male Minotaurs are imposing figures with a powerfully built bipedal humanoid body and a bovine head crowned with a set of horns. Short and tough fur covers their body with black as the most common color. Other colors include white and various shades of brown and some even have a mixed color in a mottled pattern. Ears protrude from the head slightly under the horns and seem to hang lifeless unless in combat or while looking for something. A few minotaurs have a small patch of wiry hair on the top of their head between the horns and fewer still some times the hair continues down the back of the head stopping near the shoulder blades. The legs end in a over sized set of bovine hoofs to support their massive bulk. Their arms end in normal humanoid hands. Large black eyes stare back at any opponent with a singular focus. A short tail seams to mindlessly flick at unseen flies.
Female Minotaurs are slightly smaller than the males but still have the same tough fur, coloration and, form. Where most female mammals have breast to indicate this gender, female minotaurs have utters set lower on the abdomen. Otherwise they look identical to males.
Young males minotaurs pride themselves on strength, honor and enjoy displaying these features to any females that can observe them. As they grow older they look to earn honors in combat and gladly join the military to earn them. Males that do not join the military or behave in this manor are treated as an oddity. Older males are often times battle hardened veterans from years of war or mercenary work.
Young Females are often demure in public near male minotaurs and tend to stay in family groups until they mature and begin their own family. In private they are quite vocal and prove themselves to be skilled in debate, politics, and economics. This is not a limit on what a female minotaur can learn, just what they seem to gravitate to in groups. In fact most merchants and crafts are handled by female minotaurs. Barren females often help other females raise their children. Few female minotaurs become warriors but some do. Any female to become lame is treated the same as a male.
The relationship between adult male and female minotaurs appears one side with one male often having one or more females. But it is the females that pick the male. Females do not just look at the males strength and honors, but also the male ability to provide for the family group. A mighty minotaur warrior with many honors but becomes lame is abandoned by the family group. Male minotaurs work hard to maintain and even grow the number of females in his family group. Children of females from other males are left to be cared for by the females
Lame males often find themselves housed near the outer walls of the city. This is were the old and sick also are sent to spend their final days
Minotaurs have a very bland sense of building style and spending more time on the overall layout of their cities. Surrounded by large thick walls a minotaur city is a jumbled tangle of square buildings, narrow streets and, ally ways. No signage is used, instead minotaurs seem to have a natural sense of where a specific location can be found. Many visitors to minotaur cities hire children as a guide to keep them from becoming lost.
In the center of the city is a grand garden surrounded by all the important buildings, shops, schools, etc... Behind these buildings are mostly homes. The farther from the garden one gets the farther down the social ladder one goes. These houses go right up to the thick outer wall. Guardhouses are scattered through out the city.
A minotaur city is lead by a Council and a Dominar. A Grand Dominar and Grand Council is also created when minotaurs have more than one city. The Council is a group of females and many suggest that they may hold the real power of minotaur society. Dominars are local leaders within a city.
A Dominar leads a city and its army but at anytime they can be challenged by another male minotaur for his position. The challenge is a public arena combat and can become deadly, unless one of the combatants yields. The combat rules are very strict; a pure blood male minotaur, no time limit, no armor, no shield, 1 weapon and, no powers or augmentations. The audience often makes bets on the out come. Former Dominars are often given diplomatic or political positions if they survive. Oddly this change of rule does little to unbalance minotaur society. That maybe due to the efforts of the council. Issues of war and defense always go to a Dominar, not the council.
While the leadership is gain by violence the council is gained by time and deed. Only female minotaurs that are past the age to bare children are eligible to join the council. Council size often times changes depending on the number of accepted candidates. Issues brought to the council are debated and voted on. Any issue in a tie is brought to the Dominar for a tie breaker if it is felt that the issue is of great enough importance. The council handles issues of civil rule, city upkeep and growth.
Once minotaur society has gained more than one city a Grand Dominar and Grand Council is selected. Grand Dominars can only be challenged by other Dominars. A Grand Council is little more than any other Council, although they do take on additional issues of land and resource management and roads between cities. Grand Councils often side with cities that can make best use of a given resource, even if that city is not their own.
Although minotaurs do not have a royal blood line they do have a single large male that leads the people. His outfit includes an multilayered and embossed leather sash with a symbol for each leader that has worn this sash. When the sash is full of symbols a new layer is added on top.
Devotes are almost always female and are nearly always seen wearing highly polished armor that covers the torso. Besides the loin cloth and sash commonly seen they also wear a mantle with embroidered symbols of their faith.
The practitioners of the arcane come from both sexes, but they take a simple and minimalist style of dress. Most wear simple robes open in the front and split halfway up the back for their tails. The sleeves of which are often stained with chemicals and inks as are their hands. From their belts can be seen an array of pouches.
Nearly all combatants wear heavy armor. A sash is still worn over top the armor and it displays various rings to indicate rank and honors. Helms are not often worn and shields are only used rarely as most units prefer either large 2-handed weapons or dual wielding 2 weapons. It is very rare for a female to be a combatant. Most are young adult males.
Merchants are often seen wearing more colorful loin clothes made from fine linens and wool. Simple jewelery is commonly worn by both sexes. Typical jewelery includes rings, necklaces, and horn tips made from copper, silver and gold. The amount of a given metal worn is a mark of success. Most merchants are female.
Wear thick cotton or leather aprons with many pockets and loops to hold the various tools of a specific trade. These aprons are usually worn over their commoners grab. Most trades are occupied by females.
Male and Females wear simple loin clothes and a leather belt, males also wear a leather sash with metal rings tied to it. Armor bands and bracers, also made from leather, are a common sight. Immature females wear a small cotton apron over there udders.