Red Ash World Engine beta v2
Red Ash Species
Kobold Small
Population 5630 Construction 75%
Reach 45cm Food 75%
Step 45cm Water 75%
Space (H, W, L) 113cm, 81cm, 65cm Maturity 70%
Measure (H, W, L) 90cm, 36cm, 20cm
Land Speed 6 Birth Rate 12%
Air Speed 0 Life Span 6%
Body Type Moderate Weight 39.086 kg
Encumbrance (SA: 47.5%)
None 10.475 kg Heavy 30.968 kg
Light 13.959 kg Very Heavy 53.418 kg
Medium 20.003 kg Crippling 114.914 kg
Physical Mental
Coordination 106 Focus 100
Strength 88 Power 100
Agility 112 Awareness 100
Health (Life Pnts) 94 (119) Identity 100
Natural Armor 0 Ego 0
P.A.P. 40 M.A.P. 40
Experience Gain 112.6%
Movement per turn
Below is how far a Kobold can move in 1 turn (4 seconds).
Environment Normal Run
Land 270cm 540cm
Water 135cm 135cm
Air 0cm 0cm
Diet:
  • Omnivore - This diet is varied and includes plants and meat
Encounter:
  • Temperate(All Terrestrial)
  • Tropical(All Terrestrial)
Powers:
  • Immunity (Disease)
  • Resistance (Poisoned) Save: +7.5
  • Scent
  • Sensory (Nightvision) Range: +9
  • Tail, Balance Balance: +5
  • Vulnerability (Charm)
  • Vulnerability (Fear)
Classes:
  • Arcanist
  • Conscript
  • Devout
  • Marksman
  • Psion
  • Rogue
  • Scout
  • Soldier
Apperance
Kobolds are a race of small bipedal rats. Standing more or less up right, they can drop to all fours and run when needed. They wear clothing, but also have a dense short hair that is soft to the touch. Fur colors range from all white to tans, browns, gray, black and any combination in a patchwork of colors.
Attitude
Curious and nervous best describes a Kobold attitude, but back it into a corner and it will fight as if its life depended on it.
Due to their architecture Kobold generally do not take offense from intruders in their homes, as long as the food, the children and their possessions are left alone. If fact many Kobold lack a sense of personal space unless threatened.
Architecture
Kobold architecture is best described as a tangle of buildings and borrows that do not seam to have reason. Even Kobolds tend to get lost.
Leadership
Kobold cities are as likely to be lead by a male as a female. Leadership is determined through challenge at annual events. The concept of heirs is foreign and so no dynasties of Kobold leadership are know.
Noble Dress
Same as original dress, even if they were a merchant. A thin gold chain with a polished green stone marks the ruler. The stone is not valuable to any but Koblods.
Devotes Dress
Devotes wear a open flowing short robe with a loin cloth, usually white.
Arcanist Dress
As a devote, but the colors are more earth toned.
Combatant Dress
Per the armor worn. Characters that are a part of an official military unit also include a symbol on the armor, shield, tabard or is displayed on a standard (flag on a pole carried) that announces what kingdom they belong to.
Merchant Dress
Merchant clothing is the same tunic and pants as the common dress, but in bright and vivid colors and patterns, made to be seen for some distance. Merchants often have a throng of other Kobolds nearby as he/she presents items for sale and onlookers bid on it.
Trades Dress
Trades clothing all the same traits as the commoners, but is of sturdier construction and sometimes is embellished with a symbol marking their trade.
Commoner Dress
Common Kobold dress is of a simple short tunic and pants, with shoes in drab colors. The tunic has a large number of buttoned pockets on it used to store items of interest that they happen across.

Creative Commons License
Red Ash World Engine by Chris A Jokinen is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Based on a work at www.redash.org
Visitors