Red Ash World Engine beta v2
Red Ash Species
Ghoul Medium
Population 3590 Construction 100%
Reach 90cm Food 120%
Step 90cm Water 100%
Space (H, W, L) 225cm, 155cm, 125cm Maturity 70%
Measure (H, W, L) 180cm, 65cm, 35cm
Land Speed 6 Birth Rate 12%
Air Speed 0 Life Span 6%
Body Type Moderate Weight 73.088 kg
Encumbrance (SA: 87.5%)
None 24.265 kg Heavy 66.904 kg
Light 31.672 kg Very Heavy 112.881 kg
Medium 44.283 kg Crippling 238.268 kg
Physical Mental
Coordination 105 Focus 90
Strength 120 Power 80
Agility 110 Awareness 115
Health (Life Pnts) 115 (140) Identity 90
Natural Armor 2 Ego 0
P.A.P. 45 M.A.P. 38
Experience Gain 71.8%
Movement per turn
Below is how far a Ghoul can move in 1 turn (4 seconds).
Environment Normal Run
Land 540cm 10.8m
Water 270cm 270cm
Air 0cm 0cm
Physical Threat Range
The distance from the Ghoul body to the target from the side closest to the target.
Type Ttl Reach
Bite 90cm
Claws 90cm
Diet:
  • Scavenger - This diet is mainly of carrion. Carrion differs from meat in that decomposition has already begun and can be unhealthy for carnivores
  • Carnivore - This diet must contain mostly meat.
Encounter:
  • Temperate(All Terrestrial, Underground)
  • Tropical(All Terrestrial, Underground)
Powers:
  • Bite: +25 piercing melee damage
  • Claws: +26 slashing melee damage, Reduction, Coordination: -8, Reduction, Skill Tree[All Weapon Skills]: -20, Reduction, Skill Tree[Climbing]: -10
  • Light Blindness
  • Racial Levels Racial Levels: +100
  • Scent, Blood
  • Unclean (Legionnaires disease) Difficulty: +10
Classes:
  • Racial, Scavenger
Appearance
A very thin pale humanoid with almost white skin with no hair and covered in dirt and flecks of gore. The Ghoul has an elongated head over-sized dark eyes and a lip-less mouth with sharp teeth. The nose is a small nub but is very good for smelling death and the dieing. Their skin pulled tight over clearly visible bones and a stomach that is swollen. The hands of a Ghoul ends in oversized claws that are darkened with use. The Ghouls are disease ridden.
Attitude
Ghouls are nocturnal mindless humanoid savages that crave flesh. Such is this craving that they will visit battle fields to eat the dead and dieing. They will also visit graveyards and dig up the buried dead to eat. When no easy source of food can be found they will hunt other animals and even attack villages and settlements if their numbers are large enough. If all else fails they will turn on one of their weak and eat it.
Leadership
Ghouls are lead more by their craving than anything else.
Encounter Tactics
If the ghouls feel they can take a target they will attack head-on with their claws and teeth. If they do not feel they can take the target they may stalk the prey to find a moment of weakness like when they go to sleep and then attack. If desperate one may rush in to wound a target and wait for it to become ill.
Encounter Count
1 Scout
2 to 10 - Small Group
15 to 30 - Medium Group
40 to 60 - Large Group
Trainable
You can not train a Ghoul.

Creative Commons License
Red Ash World Engine by Chris A Jokinen is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Based on a work at www.redash.org
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