Tracker

The tracker skill is a knowledge of tracking a target. This is done with a keen eye for things that are out of place and travel impressions of a passing target. This skill is made difficult by a number of issues, like elapsed time since the target passed, weather (rainfall, wind and snow), the density of traffic of path used, the hardness of the ground, plant density over path taken, size of the target and the number of members in the target.

User adds focus + tracker levels + 1d20 vs the difficulty value (see below).
This must be rolled once every hour (game time) to follow a trail left behind. Failure means you have lost the trail and must spend an hour (game time) to re-acquire the trail. Success by 10 or more means you close an hour to your target.
A target always starts x number of hours (or even days) ahead of the players. If the target is aware of trackers, or even suspects they may add an additional modifier to the trail difficulty if one of the targets has tracker too. So for every 2 levels of tracking a target can add +1 to the difficulty per hours spent hiding their true path.

Start with a difficult difficulty (31) and adjust the value with these modifiers.