Tera Magi (Child of Earth)
MAP: 14
Difficulty: Balance + Tera Magi Levels + 1d20
Save: Agility + Tera Magi Levels + 1d20
Name | Base | Step | X Lvls | PAP | MAP | Synergy |
Distance | 3 | 1 | | | 1 | Focus |
Attack (Range) | 3 | 1 | | | 4 | |
Damage (Range) | 15 | 1 | | | 5 | |
Deflect | 0 | 1 | | | 3 | Power |
Difficulty | 0 | 1 | | | 8 | Power |
DESC: Those that pursue the Tera Magi skills find they can harness the crushing power in the ground we walk on. Releasing the hidden stresses at controlled locations and spraying your enemies with rocks. This power is only disclosed by a faint rumbling that is felt in the ground. You release it at your enemies location doing damage and forcing a a balance check on them equal to your difficulty of Tera Magi Levels + Focus + 1d20.
Tera Magi is a skill that taps into the power of the earth. This may be a base skill (still in the same tier) for more powers.
This power can be used as a defense action to deflect physical based attacks. Deflection will reduced the damage you take from an attack.