Jeweller (Child of Tradesmen)
Difficulty: See Below
Save: Focus + Jeweller Levels + 1d20
DESC: Jeweler is the skill to design and make jewelery. You are familiar with making forms for rings, pendants, and more. This skill also grants you a knowledge of precious stones, their raw state in ore and how to cut, polish and set them. The more levels of this skill allows you to create more complex settings, judge the best method to cut a stone and command a better price.
Each stone you cut is described by 4 base values (type, carat, color and, clarity) and with your skill you add a fifth (cut). The base values of a stone add to its base value before cut, or its potential value. The carat also sets to the difficulty level. You roll to cut a stone and maximized each of its three values. A failure in the roll during cutting reduces the value by half each time you fail.
To figure the potential value of a stone look at its type and roll 1d100 for a base price. Then roll 1d100 for color and adjust base price. Next roll 1d100 for clarity and adjust price again. This value is the price per carat weight. So lastly roll 1d100 to determine carat weight maximum and the cut difficulty. Now you can have a jeweler roll his skill. He must get over the cut difficulty 3 times (once for color, clarity and carat) to maximize the stones value.
Type | 1%-70% | 71%-90% | 91%-96% | 97%-99% | 100% |
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Diamond | 1000 | 5000 | 20000 | 60000 | 120000 |
Ruby | 900 | 4500 | 18000 | 54000 | 108000 |
Pearl | 870 | 4350 | 17400 | 52200 | 104400 |
Sapphire | 850 | 4250 | 17000 | 51000 | 102000 |
Emerald | 800 | 4000 | 16000 | 48000 | 96000 |
Amber | 700 | 3500 | 14000 | 42000 | 84000 |
Topaz | 650 | 3250 | 13000 | 39000 | 78000 |
Opal | 600 | 3000 | 12000 | 36000 | 72000 |
Aquamarine | 550 | 2750 | 11000 | 33000 | 66000 |
Garnet | 470 | 2350 | 9400 | 28200 | 56400 |
Amethyst | 400 | 2000 | 8000 | 24000 | 48000 |
Peridot | 300 | 1500 | 6000 | 18000 | 36000 |
Tourmaline | 200 | 1000 | 4000 | 12000 | 24000 |
Moonstone | 100 | 500 | 2000 | 6000 | 12000 |
Color | 1%-70% | 71%-90% | 91%-96% | 97%-99% | 100% |
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-- | x1 (common) | x1.25 (good) | x1.5 (uncommon) | x1.75 (rare) | x2 (exotic) |
Clarity | 1%-70% | 71%-90% | 91%-96% | 97%-99% | 100% |
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-- | x0.5 (bad) | x0.75 (poor) | x1 (normal) | x1.25 (minor) | x1.5 (pure) |
| 1%-70% | 71%-90% | 91%-96% | 97%-99% | 100% |
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Skill Difficulty | Moderate | Difficult | Hard | Extreme | Insane |
Carat Weight | 1+1d4 | 5+2d6 | 20+3d8 | 60+4d10 | 120+5d12 |