Inferno (Child of Fireball)
Control: Inferno Levels + Focus +1d20 vs Difficulty of 130 + 1 per 3 MAP
DESC: This spell turns the target area into an inferno not unlike a massive forest fire. The intense heat from the inferno causes fire damage to any not immune and ignites any caught within the area (targets gain the aflame status). The user of inferno must make a roll to maintain control.
Success means you control the target area of the spell. Failure means the spell is out of control and erupts to twice its damage and area per round at twice the duration of the spell and the caster must pay for the increase cost in MAP as if they had cast that spell at that size. So a out of control inferno spell cost 25 MAP when cast, the caster losses control of the spell and it grows in area and damage going from 4 damage to 8 and an area of 4 to 8 for an additional MAP cost of 24. This continues on each round for the duration of the spell (defaulting to 4 rounds) feeding off of the casters MAP as a fuel to drive its own growth. A caster can attempt to regain control of the spell by spending twice the MAP as the spell currently is using.