Healer (Child of First Aid)
Save: Focus + Healer Levels + 1d20
DESC: Healer is a skill to grant the user a knowledge of the body, illnesses, infections and parasites for their species and can implement long term treatment. A character may take this skill more than once to add additional species. Treatment is a skill check depending on the difficulty of the issue.
Example Difficulties
- Common Infections, Illness, Parasites: Moderate Difficulty
- General Poisons: Hard Difficulty
- Uncommon Infections, Illness, Parasites: Hard Difficulty
- Uncommon Poisons: Arduous Difficulty
- Rare Infections, Illness, Parasites: Arduous Difficulty
- Rare Poisons: Extreme Difficulty
- Exotic Infections, Illness, Parasites: Extreme Difficulty
- Exotic Poisons: Insane Difficulty
Additional Modifiers:
- Similar Race to one known: +2 skill difficulty (moderate becomes difficult)
- Unlike Race to one known: +3 skill difficulty (moderate becomes hard)
Recovery time can vary and can be set by the DM.
A user can fail this roll two times before the target dies, loses ability points, power levels and/or, powers.