Gust (Child of Air)
Control: Gust Levels + Focus +1d20 vs Difficulty of 100 + 1 per 1 MAP
|# of Targets||1||1||5|
DESC: Gust is a spell that directs a strong wind to knockdown a target making them prone if they fail their saves. If the target was in the air they take bludgeoning damage as if they are falling after they are moved 3 or more meters before hitting a solid object that is in their direction of travel, so sliding along the ground does not count.