Eruption (Child of Quake)
MAP: 25
Difficulty: Power + Eruption Levels + 1d20
Save: Balance + Eruption Levels + 1d20
Control: Eruption Levels + Focus +1d20 vs Difficulty of 100 + 1 per 3 MAP
Name | Base | Step | X Lvls | PAP | MAP | Synergy |
Distance | 10 | 1 | | | 3 | Focus |
Damage (Range) | 50 | 1 | | | 3 | |
Area (Range) | 1 | 4 | | | 1 | Awareness |
Difficulty | 0 | 1 | | | 6 | Power |
Duration | 10 | 1 | | | 4 | Power |
DESC: This spell allows you to call forth an eruption of lava from deep within the earth. On the first round of the spell the ground shakes violently, as per quake, and the user must win a balance challenge to stay their feet and move. Those that fail are knocked prone. The lava spews forth on the following round covering all in a fountain of molten rock. Anyone caught in the spray acquires the ablaze effect.
The user must make a control roll at the end of the spells duration. The difficulty of control is increased with the MAP expense of the spell when cast.
Success allows you to close the lava flow off. Failure of the roll results in the loss of control and it begins growing at 4 meter (13.12 feet) radius per round. It will shut down naturally on a percentile roll of the control difficulty-100 as a percentage. The max percent is always 100% so it requires a roll of 100 out of 100%.