Doctor (Child of Healer)
Difficulty: See Below
Save: Focus + Doctor Levels + 1d20
DESC: Doctor is a more advanced skill than healer. It grants better diagnostic abilities to the user and a knowledge of the body, illnesses, infections and parasites for their race and implement long term treatment. A character may take this skill more than once to add additional races. Treatment is a skill check depending on the difficulty of the issue.
Example Issues:
- Common Infections, Illness, Parasites: Fair Difficulty
- General Poisons: Moderate Difficulty
- Uncommon Infections, Illness, Parasites: Moderate Difficulty
- Uncommon Poisons: Hard Difficulty
- Rare Infections, Illness, Parasites: Hard Difficulty
- Rare Poisons: Arduous Difficulty
- Exotic Infections, Illness, Parasites: Arduous Difficulty
- Exotic Poisons: Extreme Difficulty
Additional Modifiers:
- Similar Race to one known: +1 skill difficulty (moderate becomes hard)
- Unlike Race to one known: +2 skill difficulty (moderate becomes arduous)
Recovery time can vary and can be set by the DM.
A user can fail this roll three times before the target dies, loses ability points, power levels and/or, powers.