Climb (Child of Endurance)
Difficulty: A value set by the DM
Save: Strength + Climb Levels + 1d20
DESC: Climb is a skill to move up or down a verticle surface.
Failure on a climb means you slip and fall 2x space and have ONE chance to catch yourself. This is the same roll as before, but you will expend +6 PAP to catch yourself. A second failure means you are at the mercy of gravity and any obstacles on the way down. Falling from a cliff may not mean you end up at the bottom or you may end up in a crevice. Falling from a tree may mean you take a beating from branches you strike on the way down. Just thought you should know...good luck!
Experienced climber use special gear that can add to their climb skill, restrict a fall and can also allow them to rest mid climb.