Charm (Child of Mind)
MAP: 20
Difficulty: Power + Charm Levels + 1d20
Save: Identity + Charm Levels + 1d20
Name | Base | Step | X Lvls | PAP | MAP | Synergy |
Area (Melee) | 4 | 2 | | | 1 | Species Size |
Difficulty | 0 | 1 | | | 8 | Power |
Duration | 5 | 1 | | | 6 | Power |
DESC: The spell charm permits its user to be more agreeable to the targets. This can take a target from a rage directed at you to one of a fevered worshiper. Of course getting a target to put down their weapon when in a fit of rage is increasingly difficult with every passing round. See Mood in Abilities
Modifiers that will add to the difficulty are the same as listed in abilities - mood. This is a contested roll verses everyone within the area.