Air Walk (Child of Air)
Difficulty: See Below
Save: Agility + Air Walk Levels + 1d20
Control: Air Walk Levels + Focus +1d20 vs Difficulty of 85 + 1 per 1 MAP
|# of Targets||1||1||4|
DESC: Air walk allows a caster to walk on air. Maintaining your balance while aloft is no more difficult than walking on the ground, unless caught in strong winds. For every 16 kph (10 mph) wind speed you will need to make a balance roll to stay upright every round.
The difficulty is 85 + 2 per 16 kph (10 mph) wind speed. You may also include your balance skill to your save.
Win the roll to stay on foot. Fail and tumble at a downward slope of 1 meter (3.25 feet) drop per 20 meters traveled also you must win a focus roll to perform any actions, until you win a balance roll. The focus roll is users; Focus + Control Levels + 1d20 vs the same difficulty as the balance difficulty.
The users movement speed is equal to users Power.