Climate Slug
DESC: Your people are sensitive to swings in the environments temperature above and/or below their normal range. These swings are set to these categories Mild, Moderate, Severe, Profound. Mild is +/-3 degrees Celsius (+/-5 degrees Fahrenheit), Moderate is +/-4 to +/-7 degrees Celsius (+/-6 to +/-13 degrees Fahrenheit), Severe is +/-8 to +/-16 Celsius (+/-14 to +/-28 degrees Fahrenheit), Profound is over +/-17 degrees Celsius (+/-29 Fahrenheit). These swings are maintained temperature changes and not the sudden change from a power, spell, or effect. Taking damage from a fireball does not count, but being left in a desert would if it is out of your range. To make use of this power the designer of the race must select a base temperature. The base human temperature is 36 to 37 degrees Celsius (98-100 degrees Fahrenheit). To compensate humans make use of clothing for warmth and make use of technology for cooling (fans) or make use of cooling environments (the swimming hole). You can select Cold, Hot or Both)
When a character/unit finds itself in a temperature range outside of its normal one and is exposed or ill-dressed they will begin to suffer the effects of this power. Every turn the user will spend a base PAP and MAP per category of exposure and you can not rest.
PAP: 0
MAP: 0
Type: Damage, Action Points
Form: Self (PAP and MAP)
Usage: Triggered (Hot, Cold)
Base Cost: 500
Variables:
- PAP Drain: Base(-1.00), Step(-1.00), Cost per Step(250)
- MAP Drain: Base(-1.00), Step(-1.00), Cost per Step(250)