Human
Artist: Mansen Lin, 2009-10-18

Artist: Mansen Lin, 2009-10-18

Human Medium
Population 4150 Construction 100%
Food 100% Water 100%
Step 3 Space 3
Reach 2    
Land Spd 6 Air Spd 0
Maturity 70% Body Type Moderate
Birth Rate 8:1 Height 5'8" +/-24"
Life Span 16:1 Weight 166 +/-2.44
Encumbrance
None 199 Heavy 432
Light 232 Very Heavy 531
Medium 299 Crippling 1062
Physical Mental
Attack 10 Focus 10
Strength 10 Power 10
Agility 10 Awareness 10
Health 10 Identity 10
Natural Armor 0 Ego 0
P.A.P. 40 M.A.P. 40
Experience Gain 83%

Powers Classes Apperance

Humans are the main stay in most games as we can all relate to them...need to know what a human looks like....look in a mirror!

Commoner Dress

Commoner dress depend greatly on regional and ethnic background. Generally speaking commoner dress is often made of a woven plant fiber, or stiched leather. Colors are commonly earth tones with brighter colors used during special occations. Hats are often worn by those that are exposed to the sun much of the day, like farmers. Footwear is common, sandles in warmer climates and boots in colder ones.

Trades Dress

As commoner dress, but often includes heavy protective garments for the skill they practice, blacksmiths will wear heavy aprons and gloves, capenters will wear gloves and a small cloth apron to hold tools and material.

Merchant Dress

As commoner but the material is often of a finer weave and more embellished.

Combatant Dress

Per the armor worn. Characters that are a part of an "official" miltary unit also include a symbol on the armor, shield, tabord or is displayed on a standard (flag on a pole carried) that announces what kingdom they belong to.

Devotes Dress

Devotes usually are in one of three generalized styles of dress. The first is the organized group religion and is usually a finer dress for the higher level officials and a simple plain (usually brown robes) dress of the lower ranks. The second is the monastic origizations that have a certain sense of equality and reflect that in their common dress. Robes are typicaly of one color. Primative religious groups are the third type and the dress is often made from natural materials that can contain, hides, feathers, furs, bones, shells, woven fiber, or some combination of these mixed with robes.

Arcanist Dress

Arcanist dress is usually robes. Color is used to indecate a particular school, or teacher that they follow(ed). It is also common to decorate the robes to various degrees with symbols of the arcane and the heavens. Additional items worn may be sashed, hats, tabords, mantles.

Noble Dress

Noble dress is also a reflection of culture and can vary widely. One common thread is the material is always of the highest quality and design. Gold, Silver and various gemstones are all a common part of dress, with special occations involving the most display. Such displays are often a show of wealth and status, with care given to not out dress the king/queen.

Architecture

The architecture is as varied as the dress and is often inspired, by need, nature or regilious influences. Small towns and villages tend to be less formal, with larger cities being highly planned, with water ways, cisterns, sewage and trash dumps, etc...

Leadership

Often times a royal family is the leadership, but this is not always true even within a single human city population. Humanity seams in a contant struggle for controll over itself. Sometimes a royal family is in charge, othertimes controll is lead by a religious group. Other possibilities include a powerful warlord, a general, a council, or an ellected official.

Attitude

Humans suffer from a distrust of what they call, "foreigners". This can be other races and even other humans, not from their own home city. Although this is not a universal attitude as many humans take to the adventurers life and seem to enjoy in the challenges presented in the world. Some more timid humans may gravitate towards traveling merchants or if status permits diplomat. The exception to this is in large cities, port towns and trade hubs where a lot of foreigners are frequently seen. In such places the foreigner should take caution of the rougher parts of town as humans may take advantage of the unwary traveler.

Diet

As with human dress, diets vary and can be culturaly inspired or simply what is available.