Slam
PAP/MAP Cost: 4/0 Prerequisites: Attacker within 1 size category of defender

Slam is a melee attack where the attacker moves (2x speed, land, air, water) and tackles a defender. This attack requires the attacker to move up to the defenders space (no reach) and knock the defender down or stop their movement.
Roll is Attackers: attack + power + melee levels + 1d20 vs Defenders: agility + power + balance levels + 1d20
If attacker wins by 5 points or more the defender is knocked prone. If the attacker wins by under 5 the defender is halted for that round. If the defender wins by 5 or more he avoid the slam and can move normally and the attacker falls prone. If the defender wind by less than 5 then he avoids the slam and can continue movement