| Name | Improved Trip |
| Cost | Related | 10 |
| Open | 20 |
| Level | 4 |
| Max Levels | 10 |
| Skill requirements (per feat level) |
| R/O | Name | Level |
| Required | Child of Melee | 10 |
| Benefits per level |
| Type | Benefit |
| Melee Attack | +1 Threshold Success |
| Melee Attack | +1 Threshold Failure |
DESC: Every level of improved trip will modify the thresholds for success (improve) and failure (lessen) by 1 each. So rolling 10 over to succeed is now 9 with one level bought, or 8 with 2 levels bought and so on. Failure is normal 10 under the defenders roll and becomes 11 under with one level bought and 12 under with 2 levels bought. Also for every 10 levels you can trip an opponent of one size category larger than yourself.